Apr 30, 2008 - 0 Comments - Uncategorized -

Gravelcloud

If you’ve been following my blog (there must be a few…) you will have noticed that I’ve not just redone the page design but also renamed the blog.

The new name, Art From New Places, is actually the name I used for my 2nd attempt at blogging, this attempt being the 3rd. My first attempt was back in the spring of 2005, and I called it, “Tim’s Fractal Blog”.

At that time I thought it was smart marketing to use my first name in the title; it sort of gave it a personalized and I thought, more appealing sound. I gave it up after about a month or two because the word, “Fractal” was too limited for what my interests in blogging were, and the idea of having a less personalized and more anonymous title was beginning to look quite appealing after attracting the attention of a few online misfits.

Art from New Places was broad enough for my eclectic, algorithmic art interests and at the same time expressed what I considered to be an important point: this algorithmic, computer art stuff was not merely and extension of the art world, it incorporates into it something fundamentally new and different.

There is art from the world around us (realism) and art from our imaginations (abstract…). Computer generated imagery (self-generated, not drawn by a person) is a completely new source of visual imagery — it’s a new “place” like the other two are places.

Sure, there are fractals in the real world (clouds, broccoli, I forget the others…) but they’re pretty limited compared to what even a very basic program using only the Mandelbrot formula or newton things can do. Computerized graphic generators create small worlds that can be explored and, of course, captured and displayed like photos from an exotic locale.

There may be examples of algorithmic or generated art that predates the computer or is based on different technology (i.e. not the digital graphic medium of jpgs, gifs, pngs…) but the personal computer is the only one I’ve used or know much about (there is some other freaky stuff out there).

I made these “gravelcloud” images from processing a fractal image (could have been any digital image really) with a series of photoshop compatible filters (they don’t require the Photoshop program). As is often the case, I discover certain combinations of filters that can be used to achieve the same effect on various images, and in that sense become a type of customizable, modular algorithm or process.

I used Overlap 4 by Andrew Buckle from his “Andrew’s Filters” collection, and (in the BW image) the Extractor 1 filter by Mario Klingemann.

The Overlap 4 filter is really what makes these images interesting because it creates a symmetrical image (rotated 45 degrees) that has a very interesting effect. Minor coloring alterations were done with some coloring filters that I can’t remember, now.

Did I mention how easy all this was?