Fog and Fyre

When it comes to making art by pushing buttons and turning dials, there ought to be a general rule of thumb that says push every button, turn every dial.  If it’s there – turn it.

I just discovered the blur thing.  It’s always been there, but I guess I just thought it made things blurry and that’s not terribly interesting.  But I’ve discovered that the two blur parameters, blur-something and blur-something else are very interesting.

The second image in a series I’ve titled, Smudge.  The first one didn’t look cool when I looked at it a day later, so I deleted it.  The blur effect is quite powerful and adds a unique style to the images.  I guess you just don’t know what the result of some parameter change will be until you see the results.

The above was left to render for a much longer time in order to made the light, translucent forms more visible.  The blur does create the expected cold, foggy, wet, rocky seashore look and the black and white color limitation actually enhances the style.

Above, nothing in particular to say about this one except it shows more of the blotchy, translucency of the humble blur feature.  I think the blur enhances the graininess which in turn gives an aged or patina effect to the image.

There’s a minimalistic feel to many of these blurred Fyre images.  In fact, the ones with more elements in them don’t look as good, in my opinion.  This combination of blur and the simpicity of Fyre (it only has a few rendering options) have a powerful effect.  It’s almost like the program has a whole new dimension to it.

If you have Fyre on your computer you can open these images in it and rework them as all the parameter settings for the program are stored in the images. The authors of the program, David Trowbridge and Micah Dowty, where pretty smart when they included that feature.  The image, and the “genes” that made it, are right there.  They’re alive, man.

This algorithmic stuff is too far out.